Educational games to increase learning motivation of elementary school children in Karang Indah village
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Abstract
Educational games to increase the learning motivation of elementary school children in Karang Indah village, Mandastana sub-district, are activities carried out for children aged around 6-12 years in grade 4 at SDN Karang Indah using tools, namely educational games which are expected to play assistive devices. used can increase the learning motivation of these children. The method used is observation, collecting the children and then carrying out activities for the SDN children. The benefits that will be obtained are that with educational games that are carried out, it is hoped that children will be able to maintain their high learning motivation and not be affected by things that are not useful, this can be seen from the results found in the field where many elementary school children have enthusiasm high learning
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References
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